Lynda.com: Become a Unity 2D Developer (Day 4)

UNITY 5: 2D BUILDING A TILE MAP EDITOR

According to the tutorial instructor, Jesse Freeman, this course will focus on understanding how to use the Tile Map Editor extension for Unity.  Obtaining a strong foundation with the Tile Map Editor will enable me to create a tile map class, custom tile picker, a tile brush, along with creating custom menus.

This particular exercise was more or less a preview of what is to come.  Nevertheless, I was able to add a custom menu option, specifically GameObject -> Tile Map.  Luckily for me, it worked as expected.  Not only did the menu option populate, it executed the code to add a Tile Map layer.  Also, for the sake of showing work, I will include an alternate menu option that is very much "troll thing to do".  **Did I just admit to hack'n my own application menu?  It just renders an option titled as "Cereal Time!"**


Building a Custom Inspector

Creating a custom inspector item was fairly simple.  The C# script was able to utilize the #UnityEditor and TileMapEditor class, which allows the option of creating a custom inspector GUI value.





Reading Sprites from a Texture

This lesson has been broken into 5 parts: Creating a Texture Picker, Showing a Warning Message, Calculating Tile Size, Calculating the Map Size, and Dynamic Pixels to Units.  With that out of the way, onward with the lesson.

Creating a Texture Picker

It is safe to assume from herein, I will be utilizing C# scripts to modify all components of Unity.  This lesson sorta flew over my head.  This C# script modifies the Tile Map Inspector window to include a Texture Picker option.  (located on lower right-hand side of Inspector palette image.)






Showing a Warning Message

You know how there are some titles that give it all away.  Well, that is the case here.  Showing a Warning Message is literally an exercise to display a warning message when something is wrong.  In this case, it is a message when a texture is missing or simply unavailable.



Calculating the Tile Size

Pulling on the thread from the exercise above, the next step is to write a script that is able to determine the size tile that is being loaded.  Notice on the example above, there is a field for Tile Size but with a value of "0x0".   The displayed value does not reflect the attributes of the loaded texture image.

Using the C# scripts below, whenever a texture is loaded, it will display the dimensions of the loaded texture.


Calculating the Map Size

Setting up the script for determining the size of the grid was a matter of developing a formula and applying it within the code.  Granted, I'm no math wiz so I'm glad this is just me following a tutorial.  In any case, below is a screenshot of the C# script along with the successful outcome.  Admittedly, this took a while to get working.  There were a few typos that rendered the code useless.  Quite disastrous when my code came to a screeching halt due to a misplaced comma.



Dynamic Pixels to Units

This tutorial was a bit of eyebrow raiser.  With that said, I was a bit lost in regards to it's application, until the very end.  Ultimately, this enables the developer/designer to ensure that the images loaded are correctly listed in regards to units of measurement. 








Comments

Popular posts from this blog

JavaScript 30: JavaScript Drum Kit

Lynda.com: Become a Unity 2D Developer (Day 11..Sort of)

Back On the Coding Horse