Lynda.com: Become a Unity 2D Developer (Day 9)
UNITY 2D LEVEL DESIGN (...continued part II) The Map Editor Build a Level The Build a level tutorial was merely a review of prior sessions. Ultimately, I had to setup the scene folder and file. Afterwards, I merely selected the Tile Map option that was setup within the prior tutorials. From there, I painted a few of the textures and added the astronaut (Player) prefab onto the stage. Furthermore, I made the astronaut the target of the Main Camera. By doing this, it enables the camera to follow the player as they move around the level. However, it is important to note that the textures currently on the stage do not have any collision detection so the astronaut simply falls through everything. Add Collisions The lack of 2D Collision will need to be remedied. In order to make the tile picker options to be more robust, I had to modify a C# script, specifically TileMapEditor. The goal is to include a "solid" checkbox prior ...